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Necromunda Returns !
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Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Het was al lang "voorspeld" maar nu is het officieel (vanop GAMA) ! Necromunda keert terug ! http://www.belloflostsou...-necromunda-returns.htmlQuote:- Necromunda will re-released in a new reimagined edition. - Titled Armageddon Shadow Wars - Rules will be almost identical to the original. - Organized Play support will accompany the new game. - Unlike Killteam, there is a point-based system for buying your gang. - The game does NOT use the 40K rules, stats, etc at all. - The game will ship with 12 factions. - The core box will contain Blood Angels Marine Scouts and Orks- Inhoud: Meer info over de inhoud: http://www.belloflostsou...r-1st-content-image.htmlQuote:The presenter said that the game’s rules were similar enough to the original Necromunda that you could, hypothetically, play new factions against old gangs! => Excellent Teaser: De 12 Factions (not confirmed): Quote:Ad Mech Chaos Marines / Cultists – may be two separate factions or allied Dark Eldar / Eldar / Harlequins – may be one faction or three Grey Knights Necrons Tau Tyranids / Genestealer Cult – may be two separate factions or allies Space Marine Faction* – Scouts / Scouts with Snipers Cadian – Astra Militarum Faction Orks Eindelijk de ideale manier om me terug in 40K te gaan verdiepen ! En meerbepaald het scenery aspect ! Jurgen, Mike, ... wie doet er mee ? Edited by user Thursday, March 16, 2017 10:11:18 AM(UTC)
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Rank: Advanced Member
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Joined: 3/15/2010(UTC) Posts: 440 Location: Hoevenen-city Was thanked: 9 time(s) in 8 post(s)
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hmmmm, dat wil ik wel eens bekijken.
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Rank: Administration
Groups: Administration, Archive Reader, Xhammer Member, Moderator, Member Joined: 10/22/2007(UTC) Posts: 2,499 Location: broechem
Was thanked: 33 time(s) in 29 post(s)
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I'm in !
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 6/24/2014(UTC) Posts: 266 Location: Stabroek
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Net even opgezocht wat dit nu juist is. Necromunda is in feite 40k, maar dan op skirmish level? (Dus zelfde gameplay, gewoon minder models?)
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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dat is wat kort door de bocht ... maar het is idd wel een skirmish game in de 40K setting maar de regels zijn wel anders. elk squad member heeft skills, equipment, XP etc ...
tussen missies door evolueert uw squad en kan je equipment bijkopen enzo ... members kunnen injuries krijgen ... Allez, zo was het vroeger :) |
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Originally Posted by: Veruca Net even opgezocht wat dit nu juist is. Necromunda is in feite 40k, maar dan op skirmish level? (Dus zelfde gameplay, gewoon minder models?) Veruca, in het licht van de recente ontwikkelingen, een closer look @ Necromunda :) http://www.belloflostsou...03/retro-necromunda.html |
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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extra Factions spoiled: http://www.belloflostsou...ar-armageddon-rules.htmlHarlequins Eldar Chaos Space Marines Necron Tyranids Grey Knights Uiteraard waren er al anderen gespoild (Space Marines, Genestealer Cult, Orcs ...) It's safe to say dat zo goed als elke 40K faction speelbaar gaat zijn in Shadow War Armageddon. |
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Rank: Advanced Member
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Joined: 3/15/2010(UTC) Posts: 440 Location: Hoevenen-city Was thanked: 9 time(s) in 8 post(s)
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en de vroegere gangs? Ik heb hier nog wa liggen.
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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In een interview zeiden ze dat de regels en squads 100% compatibel zijn met de oude gangs.
Dus ja, moet werken 😊 |
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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More news: http://www.belloflostsou...dow-wars-armageddon.htmlDe rulebooks circuleren al, en blijken zeer gelijkaardig te zijn: Quote:In Armageddon, default shooting from models has a 360 degree LoS from models, while in Necromunda it was 90 degrees. While this simplifies things considerably, there is still a 90 degree arc of fire for Overwatch fire, so you will still need to mark the arc on your models in some way to keep things clear.
In Armageddon the pre and post game campaign structure is greatly streamlined from the very granular and Necromunda themed campaigns of old. Now your Armageddon Kill-teams fight for Promethium Caches instead of the varied Territories of Necromunda. The new campaign system is kept purposely generic as it has to work with everything from Marine to Tyranid Killteams.
The old Necromunda Trading Post is gone forever from the new game. (This one hurts the most for me – it was a place of suspense and luck).
Missions, Skills and Injury tables are very similar, but reworded for clarity.
High Impact weapon rules has been added.
“Gangers” have been replaced with “Fighters” throughout the rules.
Some rules sections have been re-ordered for better organization, but are mostly word for word identical to Necromunda.
There are many other teensy changes, but that gives you a taste of the level of change we are talking about. Oh ja, mijn (& wims) preorder is geplaatst ... hopelijk zijn we bij de gelukkigen want het was in een mum van tijd sold out ! Maar er zal zeker een reprint komen ... |
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Naast Shadowwar bleek GW ook nog een "echte" Necromunda remake te plannen: http://www.belloflostsou...-underhive-revealed.htmlCoole models wel, maar damn, zoveel coole dingen die uitkomen de komende tijd ... Benieuwd hoe 'similar' de regels gaan zijn tov Shadowwar, maar ik vermoed vrij gelijkaardig/compatibel |
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Rank: Advanced Member
Groups: Member
Joined: 3/15/2010(UTC) Posts: 440 Location: Hoevenen-city Was thanked: 9 time(s) in 8 post(s)
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de figs zien er wel beter uit als vroeger.
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,958 Location: Terhagen Thanks: 102 times Was thanked: 142 time(s) in 112 post(s)
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Ik heb zaterdag met Joris eens een eerste tutorial gamepje met de basisdoos...
Ik vond het wel leuk maar het learn to play scenario was wel heel basic, zowel qua rules als map. Maar om de turn sequence, acties en de attack/defence interactie te leren was het wel goed.
Ik wil het nu wel zeker eens spelen met de volledige regels + een deftige mag. Fun ! |
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