Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,957 Location: Terhagen Thanks: 101 times Was thanked: 142 time(s) in 112 post(s)
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Gepikt van het FFG forum: https://community.fantas...ave-11-meta-wing-graphs/Quote:So. It's from Meta-Wing. If you don't know about Meta-Wing here is a blog explaining Meta-Wing. All the usual Meta-Wing caveats about sample size/validity etc apply as much as ever. Data is since Wave 11 release to today. Store Championships only. Sorted by list archetype. Top 2/3rds of squads only (the archetypes break up into lots of '2 people played this, 3 people played that' whereas the top 66% are pretty coherent archetypes). We've seen worse imbalances than this in the past. The race to the top of the PS tree appears to be back in full flow. You can tell this by just how much is suddenly happening at PS10, which is people deliberately picking EPTs to boost their PS. PS3 is mainly Contracted Scouts and Jess, PS5 is Biggs & Lowhhrick. If you really clumsily turn the three factions into amorphous blobs of all their archetypes you get this. Notable that Scum is appearing less than Rebels, but winning more often when it does appear. This puts a bit more context behind those amorphous blobs. All three factions have a bunch of squads in 'Tier 1.5' that are roughly as good as each other, and decline in effectiveness at roughly the same rate, so to that extent the factions seem pretty well balanced. What's swinging Scum & Rebels ahead of Imperials is that they've got the Tier 1 squads, and the Tier 1 squads are WAY ahead of the best of the rest. Tier 1 = Triple Jumps, Dengar/Tel, Dengar/Nym, Fair Ship Rebel, Dash/Miranda This is the one I like least. 68% of squads are significantly loaded up with turrets. 68%! What's also noticeable is that we've moved on from Dash/Corran or Han/Jake to the point where a main turret ship is often now being supported by a second turret, and not just a second turret but ALSO bringing torpedoes and bombs. Turrets and bombs in particular is like playing rock/paper/scissors with a pair of scissors strapped to a rock, because bombs nail most of the stuff that brings autothrusters for the turrets. Personal opinion - I'd like to see primary weapons squads a much bigger %. I mean the only reason primary weapons are even >15% is Fair Ship Rebels... De wave 11 meta is nog volledig in flux, maar bovenstaande charts komen wel overeen met mijn ervaringen van de voorbije store championships vind ik... Als die FAQ-rumour klopt en Guns For Hire komt vroeger uit dan verwacht dan gaan het nog een woelig najaar worden peins ik. |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/4/2007(UTC) Posts: 645 Location: Elewijt Thanks: 50 times Was thanked: 18 time(s) in 14 post(s)
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Zeer interessant! Strookt inderdaad ook grotendeels met mijn verwachtingen. Triple jumps is in de Belgische meta wel bijna verdwenen denk ik. Dengar/Tel gaat verdwijnen na de FAQ. Dan blijft er nog Dengar/Nym over voor Scum (eventueel met Asajj ipv Dengar), en daar heb ik schrik van . Voor rebels is Fair ship rebels wel een pain in the ass! Gelukkig kan Scum Nym daar wel goed mee om dus hopelijk zien we die toch niet al te veel. En Empire moet geduldig afwachten. Er zijn hier en daar wel goede prestaties, dus met wat geluk met de matchups kan het |
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Rank: Administration
Groups: Administration, Archive Reader, Xhammer Member, Moderator, Member Joined: 10/22/2007(UTC) Posts: 2,498 Location: broechem
Was thanked: 33 time(s) in 29 post(s)
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Dit is dus duidelijk het bewijs dat triple defenders helemaal niet overpowered zijn
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/4/2007(UTC) Posts: 645 Location: Elewijt Thanks: 50 times Was thanked: 18 time(s) in 14 post(s)
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Originally Posted by: wolf Dit is dus duidelijk het bewijs dat triple defenders helemaal niet overpowered zijn Tuurlijk niet. Die zijn niet overpowered, maar wel unbalanced Nee, het is enkel zo dat die 1,5 jaar geleden al even goed waren dan ze nu zijn, maar de rest van de ships zijn wel geëvolueerd. Dus pakweg vorig jaar waren die zeker tier 1, en nu nog tier 1,5 als ge er goed mee vliegt... |
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,957 Location: Terhagen Thanks: 101 times Was thanked: 142 time(s) in 112 post(s)
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ja en voor de nerf waren die wel wat te goed vond ik. Altijd die evade token krijgen, zelfs bij bump & obstacle overlap was net te 'easy mode' |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 1/3/2008(UTC) Posts: 672 Location: Terhagen Thanks: 1 times Was thanked: 13 time(s) in 12 post(s)
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De Matty is er toch 3e mee geworden in Sint-Niklaas. 't Is gewoon dat ge nu iets meer moeite moet doen om er mee te vliegen. |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/4/2007(UTC) Posts: 645 Location: Elewijt Thanks: 50 times Was thanked: 18 time(s) in 14 post(s)
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Originally Posted by: wiz ja en voor de nerf waren die wel wat te goed vond ik. Altijd die evade token krijgen, zelfs bij bump & obstacle overlap was net te 'easy mode' Haja, die nerf was ik al vergeten |
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