Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/5/2007(UTC) Posts: 1,684 Location: Antwerp Thanks: 122 times Was thanked: 45 time(s) in 38 post(s)
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Toevallig weer 1tje tegengekomen die we gisteren verkeerd hebben gedaan, in de FAQ staat nl. Quote:swARm tActics this card should read: “at the start of the Combat phase, you MAY choose 1 friendly ship at range 1. Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/6/2007(UTC) Posts: 1,432 Location: Belgium - Flanders Thanks: 15 times Was thanked: 8 time(s) in 7 post(s)
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Originally Posted by: Apocalypse Toevallig weer 1tje tegengekomen die we gisteren verkeerd hebben gedaan, in de FAQ staat nl. Quote:swARm tActics this card should read: “at the start of the Combat phase, you MAY choose 1 friendly ship at range 1. Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill Vond het al raar maar de may vermelding staat niet op het originele kaartje. Dat is het ambetante aan die kaartjes he. Een zien of ik geen reprint kan maken |
Xhammer Snotling
Shit happens... a lot |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 1/3/2008(UTC) Posts: 669 Location: Terhagen Thanks: 1 times Was thanked: 11 time(s) in 10 post(s)
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Ja anders was den Thorkil wel heel stevig |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/5/2007(UTC) Posts: 1,684 Location: Antwerp Thanks: 122 times Was thanked: 45 time(s) in 38 post(s)
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Nog 1tje dat we dit weekend verkeerd hebben gedaan Ne schuine boost mag maw niet door een tractor beam.. |
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1 user thanked Apocalypse for this useful post.
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,951 Location: Terhagen Thanks: 93 times Was thanked: 142 time(s) in 112 post(s)
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Ja mogelijk heb ik dat ook verkeerd toegepast. Al denk ik dat mijn tractor pulls (hehe) altijd barrel rolls waren. Good to know ! |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/4/2007(UTC) Posts: 644 Location: Elewijt Thanks: 50 times Was thanked: 17 time(s) in 13 post(s)
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Haja, die heb ik eens verkeerd tegen gekregen. Weet niet meer wie er met Vessery vloog toen Is maar een minor issue lijkt me, 90% van de tractor beams zijn barrel rolls ... |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/5/2007(UTC) Posts: 1,684 Location: Antwerp Thanks: 122 times Was thanked: 45 time(s) in 38 post(s)
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Ik vergeet de exacte regels ivm obstacles altijd en ik kan niet den enige zijn denk ik dus bij deze eens even herhalen: Asteroid: The ship must skip its “Perform Action” step this round. After skipping the “Perform Action” step, it rolls one attack die. On a Damage result, the ship suffers one damage; on a critical result, it suffers one critical damage. While a ship is overlapping an asteroid, it cannot perform any attacks. Debris Cloud: After the “Check Pilot Stress” step, the ship receives one stress token. After the “Perform Action” step, it rolls one attack die. On a critical result, the ship suffers one critical damage. The ship can still perform attacks. • If a ship moves through or overlaps an obstacle while executing a Koiogran Turn, Tallon Roll, or Segnor’s Loop maneuver, it still rotates when placed. • A ship can still perform free actions even if it moved through or overlapped an obstacle, as long as the ship is not stressed. En nog een tip voor de Gino (en mezelf ook al speel ik er bijna nooit mee) Some ships use a turret as their primary weapon. Each of these ships has a unique primary weapon icon, and each ship token shows a circular red Arrow around the token’s center as a reminder. Edited by user Saturday, April 9, 2016 3:48:06 PM(UTC)
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 1/3/2008(UTC) Posts: 669 Location: Terhagen Thanks: 1 times Was thanked: 11 time(s) in 10 post(s)
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Ha dus ne crit bij nen astroid telt ook. Goe om weten. |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 1/3/2008(UTC) Posts: 669 Location: Terhagen Thanks: 1 times Was thanked: 11 time(s) in 10 post(s)
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Btw: Als ge bij nen heavy laser cannon nen TL gebruikt en ge rolt ne crit, blijft die crit liggen en moet ge die niet naar ne hit draaien. |
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Rank: Advanced Member
Groups: Xhammer Member, Member Joined: 10/5/2007(UTC) Posts: 1,684 Location: Antwerp Thanks: 122 times Was thanked: 45 time(s) in 38 post(s)
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Originally Posted by: MisterB Btw: Als ge bij nen heavy laser cannon nen TL gebruikt en ge rolt ne crit, blijft die crit liggen en moet ge die niet naar ne hit draaien. idd, staat ook zo in de faq: heavy laSer cannon: After an attack is performed using Heavy Laser Cannon and all critical results are changed to damage results, the attack dice can be modified as normal. Any attack dice rerolled are not changed from critical results to damage results. |
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Rank: Administration
Groups: Administration, Xhammer Member, Moderator, Member Joined: 10/4/2007(UTC) Posts: 5,951 Location: Terhagen Thanks: 93 times Was thanked: 142 time(s) in 112 post(s)
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Ik speel het niet verkeerd maar ik post het maar voor ik van valsspelen word beschuldigd als ik nog eens ne focus token spendeer ook als ik geen oogjes heb gerolt om ne free target lock te krijgen van R4 Agromech... Quote:Spending Tokens
When attacking, players may spend target locks and choose to reroll 0 attack dice. Additionally, players may spend a focus token even if they do not roll any 'eye' results. When defending, players may spend focus tokens even if they do not roll any 'eye' results and may spend evade tokens to add evade results in excess of the number of hit and critical hit results. Page 5 van de FAQ Edited by user Monday, April 11, 2016 2:49:33 PM(UTC)
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